D25907: [platforms/drm] Introduce Gl post-process output rotations

Roman Gilg <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
romangg added a comment.


  In D25907#575911 <https://phabricator.kde.org/D25907#575911>, @zzag wrote:
  
  > A client may provide buffers with already rotated contents. Will such clients be a big problem with this patch series?
  
  
  I don't think so. Rotated content is meant for direct scanout. In this case we would not go through rendering path and likely also not through post-processing. But since we don't have direct scanout at the moment this possibility is not (yet) relevant. And on the other side if we go through rendering path we re-rotate the content already in the Scene render to place the content into it.

INLINE COMMENTS

> egl_gbm_backend.h:80
> +            std::shared_ptr<GLShader> shader;
> +
> +        } render;

Remove empty line

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D25907

To: romangg, #kwin
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