D25907: [platforms/drm] Introduce Gl post-process output rotations
Roman Gilg <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
romangg added a comment. In D25907#575911 <https://phabricator.kde.org/D25907#575911>, @zzag wrote: > A client may provide buffers with already rotated contents. Will such clients be a big problem with this patch series? I don't think so. Rotated content is meant for direct scanout. In this case we would not go through rendering path and likely also not through post-processing. But since we don't have direct scanout at the moment this possibility is not (yet) relevant. And on the other side if we go through rendering path we re-rotate the content already in the Scene render to place the content into it. INLINE COMMENTS > egl_gbm_backend.h:80 > + std::shared_ptr<GLShader> shader; > + > + } render; Remove empty line REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D25907 To: romangg, #kwin Cc: zzag, univerz, kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart