D23881: Possible solution for scheduling repaints on NVIDIA
David Edmundson <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
davidedmundson added a comment. Do you know if this will work well on PRIME systems? Without wanting to derail this thread too much I've spent some time debugging a separate bug in QtQuick qsgthreadedrenderloop - we swap the buffers, then render immediately expecting the next call (glClear) to block. And on prime laptops it simply doesn't. __GL_MaxFramesAllowed=1 didn't seem to make an impact there. That doesn't have this fence sync stuff, but I doubt that would make a difference? REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D23881 To: fredrik, #kwin, romangg Cc: davidedmundson, ekurzinger, kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart