D25907: [platforms/drm] Introduce Gl post-process output rotations

David Edmundson <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
davidedmundson added inline comments.

INLINE COMMENTS

> egl_gbm_backend.cpp:260
> +    #version 130
> +    uniform mat4 modelViewProjectionMatrix;
> +    uniform mat4 rotationMatrix;

seems unused?
Personally I'd say it's the better name.

> egl_gbm_backend.cpp:274
> +
> +const char *fragmentShader = R"SHADER(
> +    #version 130

Can we make such GLSL assumptions?

I expect this would error on the phone.

ShaderManager::instance()->pushShader(ShaderTrait::MapTexture)

would be safer.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D25907

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