D25907: [platforms/drm] Introduce Gl post-process output rotations
Roman Gilg <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
romangg added a comment. In D25907#588536 <https://phabricator.kde.org/D25907#588536>, @davidedmundson wrote: > I'm happy to accept this if we include D26371 <https://phabricator.kde.org/D26371>. > > IMHO easiest is for @romangg to grab that and squash in here so history is cleanest but we can do whatever works Hmm, I couldn't get it to work with the MapTexture shader when I tried it. But great that you got it to work. You can put your patch on top, then we have both approaches in the history. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D25907 To: romangg, #kwin Cc: davidedmundson, PureTryOut, z3ntu, zzag, univerz, kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, zachus, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart