D29131: [scene] Generate window quads for sub-surfaces

Vlad Zahorodnii <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
zzag added a comment.


  In D29131#658374 <https://phabricator.kde.org/D29131#658374>, @apol wrote:
  
  > Would it be possible to set up a unit test for subsurfaces?
  
  
  After implementing a similar autotest for shadow quads, I would rather prefer not do so because the integration test will become extremely difficult to work with and ugly. I think it's better for now to use test clients to verify that generated window quads are okay. However, it would be nice to have a test or two that verify rendered frames. Are there any projects or compositors that check pixel data in their test suites? I would really love to see how those projects organize their tests and how overall this approach looks in code.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D29131

To: zzag, #kwin
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