D27788: Implement EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage
Vlad Zahorodnii <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag requested changes to this revision. zzag added inline comments. This revision now requires changes to proceed. INLINE COMMENTS > zzag wrote in egl_gbm_backend.cpp:465 > `damagedRegion` contains the region that will be repainted in the next frame, so we don't need to accumulate surface damages again. > > I suppose we want something like > > const QRegion region = damagedRegion & output.output->geometry(); This comment hasn't been addressed. > apol wrote in egl_gbm_backend.cpp:529-541 > I think next person who reads the code will prefer to see it encapsulated. Currently pendingDamageRegions() is used only in two places - aboutToStartPainting() and prepareRenderingForScreen(). There is no reason to accumulate surface damages _again_ in aboutToStartPainting(). After the second usage of pendingDamageRegions() is dropped, the introduction of pendingDamageRegions() will look unrelated. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D27788 To: apol, #kwin, #plasma:_mobile, zzag Cc: mwolff, zzag, davidedmundson, kwin, Orage, cacarry, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart