D29684: Improve opengl debug messages
Vlad Zahorodnii <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag added inline comments.
INLINE COMMENTS
> zzag wrote in scene_opengl.cpp:414
> while (message[length] == '\0')
> length--;
>
> will cutoff the last character, e.g. if we have "abcd\0" then only "abc" will be printed. More conservative trimming algorithm will look something like this
>
> while (message[length - 1] == '\n' || message[length - 1] == '\r')
> --length;
while (length && isspace(message[length - 1])
--length;
this one is a bit more safer
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D29684
To: apol, #kwin
Cc: zzag, kwin, Orage, cacarry, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart