Re: About some old and hard to maintain effects
Neal Gompa <[email protected]> Tue, 1 Jun 2021 07:05:23 -0400
| Newsgroups | gmane.comp.kde.devel.kwin,gmane.comp.kde.devel.plasma |
|---|---|
| Message-ID | <CAEg-Je_mzMOnNbEDb41tQ_fBgyTXx1Wgyo=+ECigY8cwf=n4RQ@mail.gmail.com> |
On Mon, May 31, 2021 at 10:22 AM Vlad Zahorodnii <[email protected]> wrote: > > On 5/31/21 4:43 PM, Aleix Pol wrote: > > Do you think these effects could be implemented using other > > non-deprecated abstractions? > > Yes. Those effects need to render every animated window into an > offscreen texture and then do their thing, e.g. map the offscreen > texture on a cube or a cylinder, etc. The mechanics of getting the > offscreen texture will possibly change as we progress with the scene > redesign though. > I personally would be very sad if we lost those effects. I still use the cube effect to dazzle people. :P And yes, I still use it on one of my machines because I love being fancy. :) -- 真実はいつも一つ!/ Always, there's only one truth!