Re: Artwork for FOSDEM
Agustin Benito Bethencourt <[email protected]>
| Newsgroups | gmane.comp.kde.events |
|---|---|
| Organization | Free/Open Source Consultant |
| Message-ID | <4213402.gLfaCG3ldG__46876.660307362$1326707699$gmane$org@galdos> |
Hi, I like the update On Saturday 14 January 2012 22:07:45 Algot Runeman wrote: > On 01/14/2012 07:10 PM, David Edmundson wrote: > > Someone recently linked to the artwork in the USENIX LISA event, I > > wanted to say something slightly off-topic about it. > > > > I'm not the world's best graphic designer, but I learned a few things > > when I worked in a publishing company and have some graphic designer > > friends, and though the work done is a great starting point I have a > > few tips for improvements. > > > > Obivously there's a lot of "personal preference" in this, but I'll > > share my comments so it's hopefully informative along with an updated > > design. If people agree that's cool, if not that's cool too. > > > > - We should use the same font as the KDE websites/other artwork. A > > font is just as important to an identity as the logo. You can > > recognise several brands (i.e CocaCola) just from the font alone. I > > /think/ we use bold Droid Sans, ideally I'd like to check. > > > > - Never stretch a font, it becomes a completely different font if you > > do. If you stretch a font it's saying you know better than the font > > artist. > > > > - Equally never stretch an image without keeping the aspect ratio. It > > immediately looks wrong. > > > > - Font shadows should generally go the same direction. You > > subconciously automatically when seeing shadow's guesses illumination > > direction - if it's inconsistent you'll feel something is wrong, even > > if you can't identify what, like a bad 3D movie. > > > > Tip: Don't do drop shadows yourself with copying and pasting use in > > built SVG drop shadows with a filter, it's easier and everything is > > smoother and blurred out correctly. :-) > > > > - Objects should never touch the edge of a page, and margins should be > > symetrical / equally distributed. Otherwise things looked "cramped". > > So the KDE logo and writing "KDE" is fine, but the distance between > > "Working Together" and the left edge should be the same as "Join the > > Game" and the right edge. > > > > Original: http://runeman.org/kde/lisa11/boothsign.png > > > > Updated: http://wstaw.org/m/2012/01/14/KDE_Community_thumb.png > > > > Also we should maybe use the default KDE 4.8 wallpaper, as it will be > > out before Fosdem. > > > > New Wallpaper: http://wstaw.org/m/2012/01/15/KDE_Community_thumb_new.png > > > > SVGs available on request, and I could update other stuff if people > > wanted. > > > > David Edmundson > > > > _______________________________________________ > > This message is from the kde-promo mailing list. > > > > Visit https://mail.kde.org/mailman/listinfo/kde-promo to unsubscribe, > > set digest on or temporarily stop your subscription. > Very nice work. Updates are fantastic. For what it's worth, The > "originals" were done by a very amateur "designer." I approve of all > the recommendations. > --Algot -- Agustin Benito Bethencourt Profile: http://es.linkedin.com/in/toscalix _______________________________________________ This message is from the kde-promo mailing list. Visit https://mail.kde.org/mailman/listinfo/kde-promo to unsubscribe, set digest on or temporarily stop your subscription.