Re: Use new Konqi mascot

Eike Hein <[email protected]>
Newsgroups gmane.comp.kde.events
Message-ID <CAJ-7z-3mXF3bUc9PQQqb9cRC1HO0j7PnopCRYF5G1cvv6GwVrg@mail.gmail.com>
I'm a bit wary of changing the mascot design, too. The angle I am
thinking about is that a mascot is a character, and characters
derive their value from the emotional bond someone has with them,
and such bonds may be injured if there's no continuity in the re-
cognizable identity of a character.

That's e.g. why cartoon shows pay significant attention to making
sure artists draw the characters with a high degree of visual con-
tinuity. I'm sure there are counter examples of when a character
redesign has been adopted successfully by an audience too, but I
think more often or not it causes that pang of "not really the
same anymore" or the feeling that it's not worth investing into a
particular incarnation of the character.

So to me "modernizing Konqui" would be more a question of impro-
ving the rendition of the existing character design to be less
affected by technical limitations of the day - using a better
renderer, improving the materials applied to the mesh, perhaps
small tweaks to the model or its rig to make it more flexible -,
but not swapping it out entirely.

That said taken by itself I think this is a really nicely thought-
out concept, and I dig the little details like the antlers and
stuff, so it would certainly be neat if we could find some place
to use it.


Cheers,
Eike


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