Re: Use new Konqi mascot
Eike Hein <[email protected]>
| Newsgroups | gmane.comp.kde.events |
|---|---|
| Message-ID | <CAJ-7z-3mXF3bUc9PQQqb9cRC1HO0j7PnopCRYF5G1cvv6GwVrg@mail.gmail.com> |
I'm a bit wary of changing the mascot design, too. The angle I am thinking about is that a mascot is a character, and characters derive their value from the emotional bond someone has with them, and such bonds may be injured if there's no continuity in the re- cognizable identity of a character. That's e.g. why cartoon shows pay significant attention to making sure artists draw the characters with a high degree of visual con- tinuity. I'm sure there are counter examples of when a character redesign has been adopted successfully by an audience too, but I think more often or not it causes that pang of "not really the same anymore" or the feeling that it's not worth investing into a particular incarnation of the character. So to me "modernizing Konqui" would be more a question of impro- ving the rendition of the existing character design to be less affected by technical limitations of the day - using a better renderer, improving the materials applied to the mesh, perhaps small tweaks to the model or its rig to make it more flexible -, but not swapping it out entirely. That said taken by itself I think this is a really nicely thought- out concept, and I dig the little details like the antlers and stuff, so it would certainly be neat if we could find some place to use it. Cheers, Eike _______________________________________________ This message is from the kde-promo mailing list. Visit https://mail.kde.org/mailman/listinfo/kde-promo to unsubscribe, set digest on or temporarily stop your subscription.