Re: Use new Konqi mascot
Oswald Buddenhagen <[email protected]>
| Newsgroups | gmane.comp.kde.events |
|---|---|
| Message-ID | <20130531212924.GA13387__35391.4918880493$1370701715$gmane$org@ugly.local> |
On Fri, May 31, 2013 at 11:01:25PM +0200, Marco Martin wrote: > On Sunday 26 May 2013, Aaron J. Seigo wrote: > > btw .. some interesting links to look at: > > > > http://designshack.net/articles/graphics/then-and-now-the-evolution-of-cer > > eal-mascots/ > > > > http://www.mrdaps.com/2010/06/17/the-evolution-of-mickey-mouse/ > > > > http://magazine.ufl.edu/2012/03/the-evolution-of-albert/ > > > > http://www.awfuladvertisements.com/2013/march/the-evolution-of-cheetos-mas > > cot-chester-cheetah.html > > - the figures looks less strictly realistic, definitely less and less "human" > (some very old ones nowdays are scary as hell, with this at the bottom of the > horror http://www.designclarksville.com/whaddya-know-michelin-man-evolution/ > http://www.designclarksville.com/wp-content/uploads/2012/11/Michelin-Evo1.jpg) > it's entirely beyond me how you both can post a bunch of examples for character evolution, and then imply that this has *any* relevance to the situation at hand, which is nothing short of a revolution. to get from the current konqi to this new design you'd need at least three gradual changes spread over three decades to even remotely match any of the linked examples. > - the old blender konqui (and the kde3 3dstudio4 one;) even tough always had > some even serious issues, looked great for the "early 2000's" they were > conceived, but now it still looks "early 2000's" indeed. > i call that an implementation detail. no need to throw out the baby with the bathwater. > We don't notice because the change is always gradual, > yes, indeed. gradual. _______________________________________________ This message is from the kde-promo mailing list. Visit https://mail.kde.org/mailman/listinfo/kde-promo to unsubscribe, set digest on or temporarily stop your subscription.