KDE and SDL2: some problem with syntax analyser
Luca Provenzani <[email protected]>
| Newsgroups | gmane.comp.kde.users.kdevelop |
|---|---|
| Message-ID | <[email protected]> |
Hi all, first of all it is right to say that I'm newbie on kdevelop, C++ and SDL. Than the question: I begin to setting up a new project with SDL2 and all is ok, I can compile, execute and so on. But there is an annoying thing: the language support doesn't work well. It highlights a lot of error and doesn't suggest properly, not recognising some SDL function or struct. The strange thing is that some function like "SDL_CreateTextureFromSurface" is recognized other not, like "SDL_LoadBMP" or struct like "SDL_Texture". I attach a screenshot showing that. In the included file SDL_Renderer.h I see:/ / //**/ /Â *Â \brief An efficient driver-specific representation of pixel data/ /Â *// /struct SDL_Texture;/ /typedef struct SDL_Texture SDL_Texture;/ without an explicit definition of the struct.. Do some one know how to fix this behaviour? Thanks Best Regards Luca
kdevelopSDLSyntaxError.png
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