Re: KDE and SDL2: some problem with syntax analyser
Luca Provenzani <[email protected]>
| Newsgroups | gmane.comp.kde.users.kdevelop |
|---|---|
| Message-ID | <[email protected]> |
Hi Kevin, my answers below thank you Luca Il 21/11/18 11:56, Kevin Funk ha scritto: > On Wednesday, 21 November 2018 11:55:17 CET Kevin Funk wrote: >> On Wednesday, 21 November 2018 08:37:58 CET Luca Provenzani wrote: >>> Hi all, >>> >>> first of all it is right to say that I'm newbie on kdevelop, C++ and >>> SDL. Than the question: >>> >>> I begin to setting up a new project with SDL2 and all is ok, I can >>> compile, execute and so on. But there is an annoying thing: the language >>> support doesn't work well. It highlights a lot of error and doesn't >>> suggest properly, not recognising some SDL function or struct. >> Hey Luca, >> >> so as I take it the SDL2 headers are properly found and you can "jump into" >> (i.e. Ctrl+Click on "#include <SDL2/SDL.h>") them, right? Yes, I confirm that >> >>> The strange thing is that some function like >>> "SDL_CreateTextureFromSurface" is recognized other not, like >>> "SDL_LoadBMP" or struct like "SDL_Texture". >> In your case it looks like none of the function mentioned could be found >> (they're not colored in blue, like e.g. "SDL_GetError()"). >> >> In case only some functions are not detected, then the problems is likely >> that their declaration is could not be parsed properly. Could you jump into >> SDL.h or SDL_surface.h and check whether SDL_LoadBMP/SDL_LoadBMP_RW could >> not be parsed properly? Here the definition of the function/macro SDL_LoadBMP in SDL_surface.h: /extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,/ /Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â int freesrc);/ //**/ /Â *Â Load a surface from a file./ /Â */ /Â *Â Convenience macro./ /Â *// /#define SDL_LoadBMP(file)Â Â SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)/ .. but, I don't see nothing really strange.. >> >> To me it looks like all the structs like SDL_Texture/SDL_Surface cannot be >> parsed and thus cause follow up errors everywhere. > Btw: If you could share the project (i.e. by zipping it up and sending it > here), that'd help a lot! Yes, no problem, I attached the tar.gz file of the project > Regards, > Kevin > >> Regards, >> Kevin >> >>> I attach a screenshot showing that. >>> >>> In the included file SDL_Renderer.h I see:/ >>> / >>> >>> //**/ >>> / * \brief An efficient driver-specific representation of pixel data/ >>> / *// >>> /struct SDL_Texture;/ >>> /typedef struct SDL_Texture SDL_Texture;/ >>> >>> without an explicit definition of the struct.. >>> >>> Do some one know how to fix this behaviour? >>> >>> Thanks >>> >>> Best Regards >>> >>> Luca >
SDLProva.tar.gz
(application/gzip, 130.6 KB) - not displayed