Re: C++ header files and crash issue
Steve the Fiddle <[email protected]> Sun, 7 Jul 2019 17:10:05 +0100
| Newsgroups | gmane.comp.kde.users.kdevelop |
|---|---|
| Message-ID | <CABp83eD=sf+==5Y6aQB+5EW+ywtMxq1kH-RU7SfLWqGF+Pw3ag@mail.gmail.com> |
On Sun, 7 Jul 2019 at 16:32, René J.V. Bertin <[email protected]> wrote: > On Sunday July 07 2019 15:43:46 Steve the Fiddle wrote: > > Replying through the list, because of something you said. > > > > I think your best bet would be to use Audacity's CMake file because > this > > > should remove the need for most custom header search paths.> How do I > do that? > > Do you mean: > > "Project menu > Open Configuration > Make > Make executable => <actual > > path>/audacity/CMakeLists.txt" > > > > If so, that does not appear to make any difference. > > No, you open a new project, loading it from the CMakeLists.txt file > "Project menu > Open / Import Project" does not allow me to select a file, only a directory. How do I load a project from CMakeLists.txt? Steve > > > Sorry but I've no idea what you mean. > > Currently when building, I create a "/build" directory within the main > > source root folder, then configure / make from the command line with: > > ../configure <options> > > ^^^ that is one reason why you are running into difficulties I think. I > have never managed to get KDevelop work correctly with standard Makefile > projects (including those using autoconf/automake) where the build is not > done in the source directory. KDevelop tends to see only the files that are > present in the build directory, when I try this. > > What I meant is something like this, if your audacity code lives in > /path/to/audacity-src: > > %> cd /path/to > %> mkdir audacity-build > %> (cd audacity-build ; cmake [cmake-options] ../audacity-src) > %> cd audacity-src > %> configure [options] > %> make > > I would then create a KDevelop project from > /path/to/audacity-src/CMakeLists.txt and tell the new-project wizard to use > /path/to/audacity-build as the build dir. It will realise the build is > already configured, but you can still enter your cmake options in the > dedicated entry field. > With this approach you would of course get a separate build if you let > KDevelop compile the code. I rarely ever do that, for various reasons, and > I wouldn't advise that you build via the cmake mechanism given that you're > not familiar with it ... and I not certain that it is production-ready for > Audacity. > > > > If KDevelop finds the .h files but doesn't recognise classes in them it > > > usually means that some kind of macro isn't set. > > > > > > > How would I chase that down and fix it? > > If this is the case you will see that the code isn't colourised when you > open the .h file in KDevelop. You can then find the #ifdef(s) around that > code and see if any use a token that KDevelop cannot know about. That would > basically be any token that is set in a Makefile instead of in, say, the > project's config.h . > > > I'll leave that for now as I would need more detailed documentation so > that > > I don't have to "figure out" things that I've zero understanding about. > > One thing you can try is the KDevelop app-image. I suppose it will have > its own libclang. If it crashes too you can do the same kind of trick with > the debugger to get a backtrace, and use that to report a bug. I would > reckon that one of the devs would have chimed in to say that they have an > idea what the problem is here; since they didn't I can only suppose they > will welcome a report that's based on a set of binaries they generate > themselves. (bugs.kde.org will let you check if your bug has already been > reported.) > > R >