Re: C++ header files and crash issue
Steve the Fiddle <[email protected]> Sun, 7 Jul 2019 19:34:38 +0100
| Newsgroups | gmane.comp.kde.users.kdevelop |
|---|---|
| Message-ID | <CABp83eCcV=RL2KbsZRdry1=kZB69EN08xzPSByFP=aaKC8vL+Q@mail.gmail.com> |
On Sun, 7 Jul 2019 at 18:36, René J.V. Bertin <[email protected]> wrote: > Steve the Fiddle wrote on 20190707::17:53:38 re: "Re: C++ header files and > crash issue" > > >On Sun, 7 Jul 2019 at 17:42, René J.V. Bertin <[email protected]> > wrote: > > > >> Steve the Fiddle wrote on 20190707::17:10:05 re: "Re: C++ header files > and > >> crash issue" > >> > >> > >> >"Project menu > Open / Import Project" does not allow me to select a > file, > >> >only a directory. > >> >How do I load a project from CMakeLists.txt? > >> > >> The "Open Project" dialog should allow you to "Open 'CMakeLists.txt' as > >> project". If it doesn't, you will need to check if you have installed > all > >> kdevelop-related packages, and (in Settings/Configure > KDevelop.../Plugins) > >> if the CMake Project Builder has been enabled. > >> > > > >I'm using "KDevelop 5.3.2 (64bit) AppImage" from: > >https://www.kdevelop.org/download > >There isn't an option "Open Project" as far as I can see, only > >"Project menu > Open / Import project". > >The "Open Project" dialog that opens from there says "Files of type: > >Directories" (no other options). > > > >The download page does not mention additional dependencies being required. > > This I don't understand; you'll have to ask on the list what's happening > there. > Am I not already asking "on the list"? So far I've tried this mailing list, the kDevelop forum and the kDevelop IRC Chat (as described https://www.kdevelop.org/support). Where should I go for support? Is this not the official support channel? > > Note however that there's an error in the project's CMake files > (references to non-existing files) and seems to be hardwired for MSWin, so > this exercise won't help you very much. > It also doesn't help with the "Did you mean std::Foo" class error. > > BTW, I don't think that one happens because KDevelop does not see the > class definitions, because it will happily take you to the std::Foo > definition (e.g. std::AboutDialog is defined in AboutDialog.h, according to > KDevelop). > > I'm also seeing errors about std::wxString being an imcomplete type. > > To me this suggests that somehow the KDevelop parser adds a "using std" or > similar that makes the std the active namespace. Go figure out where that > happens ... > Are you saying this is a "bug"? > > What also is bound NOT to help is the fact that the project uses an > explicit include header that is included via a compiler argument (`-include > AudacityHeaders.h`). I think that this is not well supported by KDevelop. > What do you mean "included via a compiler argument"? The compiler arguments that I use (successfully) are: ../configure --with-lib-preference="local system" --with-ffmpeg="system" --disable-dynamic-loading --with-mod-script-pipe --with-mod-nyq-bench --enable-debug > > --- > I add 2 explicit header search paths to the standard Makefile-based > project: the wxWidgets include directory > (/opt/local/libexec/wxWidgets/3.1/include/wx-3.1 for me), and the > corresponding gtk2-unicode directory > (/opt/local/libexec/wxWidgets/3.1/lib/wx/include/gtk2-unicode-3.1). I also > add 3 custom defines: WXUSINGDLL=1, _FILE_OFFSET_BITS=64 and __WXGTK__=1 . > Interesting. Is there any documentation about custom defines in kDevelop? How did you know to add those custom defines? Could other custom defines be required? Steve > > With that, I get no parsing errors, and I cannot reproduce your crash on > PlayableTrackControls.cpp either. > > R. > >