Building kdevelop on Windows 10 with MinGW/gcc
Russell Haley <[email protected]> Fri, 24 Jul 2020 13:45:11 -0700
| Newsgroups | gmane.comp.kde.users.kdevelop |
|---|---|
| Message-ID | <CABx9NuRWUXjGAcrMGLxHKax294MkK3PYcRyMBAm5_T08v-JTEQ@mail.gmail.com> |
Hi, I'm trying to build on WIndows 10 using mingw and I am getting the following error: Craft : C:\Users\russh\CraftRoot Version : master ABI : windows-mingw_64-gcc Download directory : C:\Users\russh\CraftRoot\download C:\Users\russh\CraftRoot> craft kdevelop Craft : C:\Users\russh\CraftRoot Version : master ABI : windows-mingw_64-gcc Download directory : C:\Users\russh\CraftRoot\download C:\Users\russh\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py failed: extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is not supported on 2 I'm following the instructions found here: https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source/Windows Any advice other than installing VC++ would be appreciated? I use VS and VC++ at work and I have nothing against it, but I'm trying to build out my own toolset with llvm-mingw [1]. I can cross compile on FreeBSD if necessary, but I'd like to be able to pick at the kdevelop code on my laptop. Regards, Russ [1] Check out my beta toolset at http://winlua.net. The JamPlus build system doesn't work and I don't have a good debugger interface yet (lldb-mi), but the compiler works well with KDevelop. I'm considering adopting kdevelop as my "Standard IDE". The WinLua Compiler (WLC) is a binary installation of Martin Storsjo's excellent llvm-mingw package found here (https://github.com/mstorsjo/llvm-mingw).