Calling RPGILE program from C++
Jevgeni Astanovski <[email protected]>
| Newsgroups | gmane.comp.lang.as400.c |
|---|---|
| Message-ID | <CAJuVQr0=GMceApHpWEVKBPSptx6W3C7fPDX=heXb3fpfXrFBHQ@mail.gmail.com> |
Hi, folks.
There was a similar discussion recently, but for C.
I know how to call an RPG program from my C program.
I write
....
#pragma map(RetrSC, "RSC10R")
#pragma linkage(RetrSC, OS)
void RetrSC (char *, char *, scpf *, char *) ;
main()
{
...
RetrSC(Key, "CHAIN", &Account, &Ind).
}
works fine.
Decided to experiment with C++
Manual says that #pragma linkage is not supported.
In an example I found that it should look like this:
#pragma map(RetrSC, "RSC10R")
extern "RPG" void RetrSC (char *, char *, scpf *, char *) ;
main()
{
...
RetrSC(Key, "CHAIN", &Account, &Ind).
}
RSC10R is not a service program, just a *PGM object.
Create module works fine, however CRTPGM generates CPD5D02:
No definition was found for reference RSC10R in *MODULE
What should I do to be able to call an RPG program from C++ the same
way I do it from C?
I believe that it should be pretty simple, but I've already spent 3
hours searching in the manuals and googling....
TIA,
Jevgeni.
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