Re: Use GDDM in C on OS/400

<rob-VGj5NKMg/[email protected]> Tue, 25 Jul 2023 19:31:41 +1000
Newsgroups gmane.comp.lang.as400.c
Message-ID <[email protected]>
Patrik,
Early RPG III experiences - yes, they were a few years ago now.

Jon,
I was close, there is a conversion, but not by the compiler.
From the manual:
Floating-point numbers: In the RPG/400 language, floating-point numbers
cannot be defined. Therefore, you should use packed decimal or zoned
decimal fields. The data is converted to floating-point when you call a
graphics
routine using CALL GDDM. 

-----Original Message-----
From: C400-L <[email protected]> On Behalf Of Patrik
Schindler
Sent: Tuesday, 25 July 2023 6:56 PM
To: Bare Metal Programming IBM i (AS/400 and iSeries)
<[email protected]>
Subject: Re: [C400-L] Use GDDM in C on OS/400

Hello Robert,

Am 24.07.2023 um 22:49 schrieb rob-VGj5NKMg/[email protected]:

> not relevant for Patrick and his project, unless he uses an RPG III
example, in which case he should follow the doco.

The RPGIII examples I found all went through:
- Does it compile with RPGIII?
- Shove it through CVTRPGSRC

Afterwards, especially the definitions made much more sense to me. :-)

I've forgotten most of my early experiences with RPGIII. I specs? E specs?
Ugh! ;-)

:wq! PoC

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