Re: ANN: Boulder Dash in OCaml
Andreas Rossberg <[email protected]> Tue, 26 Nov 2024 18:38:04 +0100
| Newsgroups | gmane.comp.lang.caml.inria |
|---|---|
| Message-ID | <[email protected]> |
Couldn’t let it rest, so I’m (already) announcing version 2 of it — now a much improved, practically feature-complete reimplementation of both Boulder Dash 1 & 2. Version 2 was an excuse for me to mess around with the OCaml bindings to popular graphics engines, and as a result, it now comes with 3 backends to choose from: 1. the homely bare OCaml Graphics library (https://github.com/ocaml/graphics), 2. the TSDL binding to the SDL2 API (https://github.com/dbuenzli/tsdl), 3. the binding to the Raylib engine (https://github.com/tjammer/raylib-ocaml). The list is in order of increasingly better user experience, for the price of a potentially harder build experience. In theory, all versions should run on Windows, Mac, and Linux, though I was too lazy to test all combinations, and I (or my opam) had trouble installing some of the dependencies on some of the systems. Features: * Faithful original physics, graphics, animations, sound, and music * Authentic scrolling mechanics combined with dynamic resizing * All 40 levels and 5 difficulties of Boulder Dash 1 & 2 * Pause-and-go mode for relaxed playing Relative to the previous release, version 2 adds the following niceties: * Support for SDL and Raylib engines, which allow all of the following * Original sound effects and music * Original level color schemes * Full screen mode * Faster graphics * Dynamic graphics scaling adjustment * Gamepad/joystick support as well as more precise keyboard controls * Boulder Dash 2 levels and decoder Almost looks like a real game now. One from the 80s anyways. :) Enjoy, /Andreas > On 12. Nov 2024, at 16:55, Andreas Rossberg <[email protected]> wrote: > > Boulder Dash(*) was my favourite computer game in the 8-bit era, first released on the Atari 400/800 in 1984. Though I never owned an 8-bit machine myself, I had friends that I annoyed enough to let me play it on theirs. > > As a homage to its 40th anniversary, I put together a fairly faithful clone of the original game, implemented in just a few 100 lines of bare OCaml, with nothing but the homely Graphics library. It should run on Windows, Mac, and Linux, though I was too lazy to test the latter. > > Features: > > • Faithful original physics, graphics, and animations > • Authentic scrolling mechanics combined with dynamic window resizing > • All 20 levels, including intermissions, and 5 difficulties > • Pause-and-go mode for relaxed playing > > It is open-source here: > > https://github.com/rossberg/boulder-dash > > Enjoy! > > /Andreas > > (*) https://en.wikipedia.org/wiki/Boulder_Dash_(video_game) > "Boulder Dash" is a trademark of BBG Entertainment >