Re: ANN: Boulder Dash in OCaml
Andreas Rossberg <[email protected]> Wed, 27 Nov 2024 17:58:21 +0100
| Newsgroups | gmane.comp.lang.caml.inria |
|---|---|
| Message-ID | <[email protected]> |
Ah, I wasn’t aware that binding existed, thanks for the hint! > On 27. Nov 2024, at 11:44, Vu Ngoc San <[email protected]> wrote: > > that's really impressive, thanks for this! > for the sound in SDL, why not use tsdl_mixer ? > > San > > Le 26/11/2024 à 18:38, Andreas Rossberg a écrit : >> Couldn’t let it rest, so I’m (already) announcing version 2 of it — now a much improved, practically feature-complete reimplementation of both Boulder Dash 1 & 2. >> >> Version 2 was an excuse for me to mess around with the OCaml bindings to popular graphics engines, and as a result, it now comes with 3 backends to choose from: >> >> 1. the homely bare OCaml Graphics library (https://github.com/ocaml/graphics), >> 2. the TSDL binding to the SDL2 API (https://github.com/dbuenzli/tsdl), >> 3. the binding to the Raylib engine (https://github.com/tjammer/raylib-ocaml). >> >> The list is in order of increasingly better user experience, for the price of a potentially harder build experience. In theory, all versions should run on Windows, Mac, and Linux, though I was too lazy to test all combinations, and I (or my opam) had trouble installing some of the dependencies on some of the systems. >> >> Features: >> >> * Faithful original physics, graphics, animations, sound, and music >> * Authentic scrolling mechanics combined with dynamic resizing >> * All 40 levels and 5 difficulties of Boulder Dash 1 & 2 >> * Pause-and-go mode for relaxed playing >> >> Relative to the previous release, version 2 adds the following niceties: >> >> * Support for SDL and Raylib engines, which allow all of the following >> * Original sound effects and music >> * Original level color schemes >> * Full screen mode >> * Faster graphics >> * Dynamic graphics scaling adjustment >> * Gamepad/joystick support as well as more precise keyboard controls >> * Boulder Dash 2 levels and decoder >> >> Almost looks like a real game now. One from the 80s anyways. :) >> >> Enjoy, >> /Andreas >> >> >>> On 12. Nov 2024, at 16:55, Andreas Rossberg <[email protected]> wrote: >>> >>> Boulder Dash(*) was my favourite computer game in the 8-bit era, first released on the Atari 400/800 in 1984. Though I never owned an 8-bit machine myself, I had friends that I annoyed enough to let me play it on theirs. >>> >>> As a homage to its 40th anniversary, I put together a fairly faithful clone of the original game, implemented in just a few 100 lines of bare OCaml, with nothing but the homely Graphics library. It should run on Windows, Mac, and Linux, though I was too lazy to test the latter. >>> >>> Features: >>> >>> • Faithful original physics, graphics, and animations >>> • Authentic scrolling mechanics combined with dynamic window resizing >>> • All 20 levels, including intermissions, and 5 difficulties >>> • Pause-and-go mode for relaxed playing >>> >>> It is open-source here: >>> >>> https://github.com/rossberg/boulder-dash >>> >>> Enjoy! >>> >>> /Andreas >>> >>> (*) https://en.wikipedia.org/wiki/Boulder_Dash_(video_game) >>> "Boulder Dash" is a trademark of BBG Entertainment >>> >