Re: DirectX and OpenGL

Louis-Eric Simard <[email protected]>
Newsgroups gmane.comp.lang.delphi.programming
Message-ID <[email protected]>
Hello Luke,

If you plan on porting your project to other platforms, then OpenGL is a 
great way to go (Jacob's Delphi Developer Guide to OpenGL is an excellent 
primer), but it requires you to do a lot of geometry; if all you will do 
will be based on rectangular solids, spheres, and onics, then you'll be 
set. Direct3D is a richer environment, with environmental variables that 
are much easier to work with. The best approach, however (especially if you 
want to avoid tesselating anything beyond simple solids), for a exploring 
developer, would be to use a high level library that conceptualize the 
low-level systems; share your findings !

Cheers,

Louis-Eric Simard
DelphiMontreal.com User Group

At 02:44 PM 04/08/2003 +0000, you wrote:
>Can anyone suggest or point in the right direction??
>
>I write medical analysis software and I want to look at using some of
>the graphic/game technology advances for an idea I have...
>
>I come from a Business/Database programming background so this is
>totally new to me other than I use it as we all do without knowing.
>
>The question is there seems to be 2 main ways to go DirectX and OpenGL
>(or are they complimentry?) I basically want some powerful graphics
>and quite a bit of animation (dynamic that is).
>
>So should I go down the DirectX or the OpenGL path or both for my
>research? Also any good websites and book recomendations? or a great
>delphi list?
>
>Essentially I want to use some of this game technology for business
>programming.
>
>Cheers
>
>Luke
>
>
>
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