Re: Orlok: a Dylan game library

Bruce Mitchener <[email protected]> Sat, 23 Nov 2013 16:04:41 +0700
Newsgroups gmane.comp.lang.dylan.gwydion.devel
Message-ID <CA+esKjMur0Nsfs=sM5kxbJzPh6gjMA4qdwNfS6_iHJFkRNv66Q@mail.gmail.com>
Andrew,

If you're interested in using OpenAL, I've recently (today) added bindings
for OpenAL to the Calvino collection of libraries:

  https://github.com/dylan-foundry/calvino/

Cheers,

 - Bruce



On Thu, Nov 21, 2013 at 7:31 AM, Andrew Glynn <[email protected]>wrote:

>
> I've been working on a simple game library for Dylan off and on for a
> while now, and I recently dropped what I have onto GitHub:
>
> https://github.com/AndrewGlynn/orlok
>
> The impulse behind it was to have a simple framework for prototyping and
> developing small 2D game ideas in Dylan.
>
> Features include:
>
>    - A simple tweening library with some convenient macros for animating
>    arbitrary values over time.
>    - Load and display images with arbitrary translation/rotation/scale.
>    - Vector graphics.
>    - Basic sound/music loading and playback.
>    - TrueType/OpenType font rendering (although this appears to be broken
>    for some).
>    - GLSL shaders for custom effects.
>    - A minimal 2D scene graph system.
>    - A few example applications, including a simple breakout clone.
>
> It is currently Mac-only, although I intend on getting it running on
> Windows eventually. It also only directly supports 2D graphics (for now).
> But as it uses OpenGL internally for rendering one could presumably use
> whatever OpenGL commands they like when handling a <render-event>.
>
> This is very much a work in progress, and its idiosyncrasies no doubt
> betray its haphazard and intermittent development. While I essentially
> developed Orlok for my personal use, I've decided to make it public in case
> others find it (or pieces of it) useful.
>
> - Andrew
>
>
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