Re: How to recreate the 31 July color.com
Nick Maroudas <[email protected]> Mon, 25 Feb 2008 16:12:32 +0200
| Newsgroups | gmane.comp.lang.forth.colorforth |
|---|---|
| Message-ID | <[email protected]> |
Quoting Jason Kemp <[email protected]>: > Good afternoon Nick, , > > Thank you: that has solved it. Having no icon data > explains why the > red, green and blue oblongs appeared but no text. > > Jason > *** > > Nick here: You're welcome. I'm glad that Tim's expertise on ikons was useful. He and Ray put out a CF01 with small font and a lot of other goodies. (Under 'RayStMarie' on Tim's site). It booted for me out of the box. Caritas, Nick > > > Nick Maroudas said the following on 22/02/2008 > 20:14: > > Quoting Jason Kemp <[email protected]>: > > > > > >> Hello, > >> > >> I should be most grateful if anyone could show me > my > >> error. > >> [snip] > >> up to byte 12,347, but after this point the > >> original file is > >> mostly non-zero values whereas the assembled one > is > >> just padded with > >> zeros, so I think I am overlooking something > >> fundamental. > >> > >> Regards, > >> Jason > >> > >> Nick here: I think you might be missing the ikon > >> > > data. According to Tim Neitz the first 12 blocks > are > > filled by the "editor", and the last 6 by the ikon > > data. You can read his note at the end of Tim's > nasm > > version of CF01, which is in John Comeau's > sourceforge > > site that you use. If you go to Tim's site you > will > > see his complete set of nasm source, including > data > > in the slot "cfinal". > > > >> http://www.dnd.utwente.nl/~tim/colorforth/ > >> > >> Likewise Josh Gram's source code for CF05 includes > an > >> > > icons.asm file. > > **************************** > > > > No trees were killed in the sending of this > message. > > However, a large number of electrons were terribly > > inconvenienced > > > > ************* > >