Re: System.Info.os
Neil Mitchell <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.cvs.hugs |
|---|---|
| Message-ID | <404396ef0511110421l730d1ad7m1a744b313a75dec9__13617.2120030553$1131711781$gmane$org@mail.gmail.com> |
> mingw32 is the only native Windows build we have right now, but it's not > inconceivable that we might have an even-more-native build in the > future, by bypassing mingw32 altogether. The Windows build might be made using mingw32, but it runs natively without relying on mingw32, as far as I can tell. It certainly runs on my windows OS without having mingw32 installed (other than the bits ghc installes additionally). The WinHugs is now a genuinely 100% Windows build, using Visual Studio - only the libraries are preprocessed under Mingw32. > I guess I'm saying mingw32 doesn't really do much harm, and it's > "correct" in some sense, but we should also have provided #ifdef > win32_HOST_OS for those cases when you don't care. That would be nice. Thanks Neil