Re: Dynamic ... something
Axel Simon <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.gui |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Apr 13, 2003 at 05:12:56PM +0200, Wolfgang Thaller wrote: > >I don't like the idea of separating explicit placement and dynamic > >layout. > [..] > * I'm sure that there are some strange situations where it is > necessary, and if the application can query things like minimum and > recommended sizes, font sizes are no problem I just assumed that we explicit placement is something nobody will ever use, so it just seemed odd that we should start with it. > Resizing is a different issue. Mac OS Cocoa only has explicit > placement, but does automatic resizing. > Also, consider a document window: You'd need to place some content-area > widget (e.g. a text widget), and two scrollbar widgets. Of course we > need resizing, even for windows. Sorry, I only meant to say resizing in terms of dialogs. The normal document window certainly is resizable. > >I therefore opose to taking "explicit placement" as a starting > >point. > > I was suggesting that we should start with explicit placement because > it is by far the simplest mechanism; we can then already implement and > test other parts of the CGA, before all the dynamic layout mechanisms > are implemented on Mac OS and Windows. How would it look like? placeWidget :: Container -> Int -> Int -> Widget -> IO () What are the two Ints? Pixels? Dialog units? Fractions of something? I just wonder if it is really simple. Convince me that it is! :-) > >Using combinators doesn't go along > >with absolute pixel positions anyway as far as I can tell. > > I don't get that... what do you mean by this? I meant that placing a widget at a specific position will be just an IO action like "placeWidget" above. This cannot be expressed by combinators, otherwise you already have the dynamic version. Axel.