Re: I now know why there's no binding to FTGL nor to GLTT
Nick Name <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
> Write a thin wrapper with C > linkage around the C++ stuff, using your favourite C++ compiler, e.g. What do I have to distribute then? The C wrapper in the source, of course, but if I want a binary distribution, what do I do? Maybe I have to link the wrapper with the main program, but I've read that the main() function needs to be compiled with the C++ compiler for static initializations, how can I do this if the main is an haskell program? Vincenzo