Re: GL utilities, toolkits, and questions..
"Andre W B Furtado" <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <005001c2300c$8488e4e0$09fea8c0@awfurtado> |
> And while we're at it (some have started already): what are you > doing/hoping to do with HOpenGL (not just dozens of private > versions of Haskell DOOM, I hope?-)? Surely not! :) In the last weeks I've been re-structuring FunGEn completely (that's why it is taking so long for version 0.2 to be released). I read Mark's CGL (Clean Game Library) thesis and found a lot of useful information and ideas. The main objective is to make FunGEn a engine that deals much more with worlds/leves/objects SPECIFICATIONS rather than programming all the stuff in a IMPERATIVE way (actually, its first version had a little bit of it). BTW, I've got no FunGEn feedback at all (apart from Sven's notes just after releasing)... :( -- Andre