Re: lighting doesn't work

Patrick Scheibe <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
Hi,

Thanx but that wasn't the mistake. I have tested more the this one 
"confiuration" of lights and materials before. The problem is it doesn't 
matter wether I switch lighting to Enabled. The pictures seems the same to me 
with disabled lights.

It would a great help if you or someone else has a running sample of a lighted 
scene BUT with the opengl API that comes with ghc. 


Cheers
Patrick

On Thursday 13 January 2005 10:11, you wrote:
> Hi,
>
> It looks like you forgot to set the specular color of the material and
> the lights, which are (0,0,0) by default (LIGHT0 has a default of (1,1,1)).
> The screenshot might be the result of correct lighting without using the
> specular component and using a high ambient component.
> I'm not able to test this theory just now, so I might be searching the
> wrong direction.
>
> regards,
> 	Arjen
>
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