Re: Texturing with ghc-OpenGL API
Patrick Scheibe <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Me again, forget everything for this time. I just found out that in the cvs of ghc everthing is fine. Many samples, many code, I hope to manage it by myself. I have the ghc 6.2.1 and I think that was the problem. Never thought about that things change so rapidly... have a good night. Patrick On Monday 07 February 2005 01:30, Patrick Scheibe wrote: > OOps, I replied to an existing mail by mistake and so my message appeared > as an "submessage". > > Ok, I looked again over my first mail and found it to short und undetailed. > So here a new try.. for clearance: > > HOGL = The separate package, not that library that comes with ghc source > ghcOGL = The library you get when you compile ghc and give --with-opengl > option. > > I'm unable to translate any texture sample from the HOGL api to the ghcOGL > api. I don't find needed functions. In the source there is a hint that > the Texturing.hs corresponds to the section 3.8 of the OGL Specs. > Where are all the functions like genTextures, bindTexture, texImage1D, > texImage2D, and so on... that are specified in this section? > In the HOGL is everything fine, but in the ghcOGL lacks of these functions > without any hint where to find them. > > Any little advice is welcome and will help me. > > Cheers > Patrick > > > > _______________________________________________ > HOpenGL mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/hopengl