Re: Windows with no reshaping
Sven Panne <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Am Samstag, 9. Dezember 2006 04:25 schrieb Rafael Almeida: > [...] I want to make it so a opengl window can't be resized. I know there > are no opengl functions for that, at least none that I know of. > Anyhow, I'm hoping there's some kind of work around that. I'm sure the > reason behind that is portability, but I don't need it to work > somewhere else other than on the X system. So a way to get the window > with xlib and change that property would be just fine. OpenGL has nothing to do with the window systems (X11, Windows, ...), so the real question is: Can your window system in question handle this and is this functionality exposed through a library? If you are using GLUT, you can't force a window to be a given size, just state your humble wishes and better be prepared for everything. :-) This is due to the portability of GLUT and is a good design, because under e.g. X11, the window manager gets request from clients regarding size, position, etc. and decides how to honor/modify them. So *no* library for X11 can guarantee that a window won't change its size. And with GLUT, you can't even give a hint that you want this... If you are using e.g. Gtk2Hs (http://haskell.org/gtk2hs/) or wxHaskell (http://wxhaskell.sourceforge.net/) you can probably at least give a hint that it is preferable to *not* resize the window. > I couldn't find much documentation on Hopengl over the net and the > last release seems to be from 3 years ago. I wonder what happened. Was > the project discontinued? Not at all, the OpenGL and GLUT packages are very alive, just the web pages are quite outdated. If you are using a recent GHC or Hugs, you probably have those packages already on your box. Documentation should come with your Haskell distribution and is available online at: http://haskell.org/ghc/docs/latest/html/libraries/ and especially interesting for your purposes are the documents starting at: http://haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Rendering-OpenGL.html http://haskell.org/ghc/docs/latest/html/libraries/GLUT/Graphics-UI-GLUT.html Depending on your Haskell distribution you already have a lot of OpenGL examples on your box, otherwise have a look at: http:://darcs.haskell.org/packages/GLUT/examples/ The bleeding-edge versions on darcs.haskell.org have almost full OpenGL 2.1 support, including shaders, and I hope to complete it soon. Cheers, S.