Re: Segfaults on MouseWheel
Hendrik Iben <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Hendrik Iben schrieb: > Hi, > > I've been experimenting some time with the OpenGL and GLUT bindings and > there is one thing I do not understand. > While I've read trough the archive and understand that the GLUT binding > cannot handle more than the standard Mouse-buttons I thought handling > the MouseWheel-buttons should work. > However, regardless of whether I actually want to know about > Mouse-Buttons my applications segfault when I trigger the > WheelUp-Button. WheelDown works as expected (They are reported as button > 4 and 5 in X). > I don't know where that behaviour comes from - other buttons at least > give an error message about the missing marshalling. > > I guess something is wrong with my setup as I could not find any similar > error report (AMD64, linux kernel 2.6.19 (64bit), X.org 7.2, GHC 6.6.1, > GLUT 2.1.1, OpenGL-2.2.1). > > Any suggestions how to further investigate this ? I'm willing to add > hooks to the GLUT (?) package if someone can point me to the right > direction... > > This is the output from doing a backtrace on the dumped core - not very > informative... : > #0 0x0000000000000000 in ?? () > #1 0x00002b6f40ccd172 in __glutRegisterEventParser () > from /usr/lib/libglut.so.3 > #2 0x00002b6f40ccdeb2 in glutMainLoop () from /usr/lib/libglut.so.3 > #3 0x0000000000411c08 in > GLUTzm2zi1zi1_GraphicsziUIziGLUTziBegin_mainLoop_info > () > #4 0x000000000057b498 in stg_ap_0_fast () > #5 0x0000000000529b98 in s5YF_info () > #6 0x00002aaaaac8eaf8 in ?? () > #7 0x00000000007c89d0 in ?? () > #8 0x0000000000000000 in ?? () > > Best regards, > Hendrik > _______________________________________________ > HOpenGL mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/hopengl I'm sorry for not trying this before posting to this list. I just realized that the segfaults also happen with pure C-code (using GLUT). SDL bindings for Haskell still work correct with the wheel - wierd. Best regards, Hendrik