Re: Rendering TTF fonts in Haskell and OpenGL
Jeremy Shaw <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.cafe,gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <87k5kpr6tm.wl%[email protected]> |
At Fri, 22 Feb 2008 15:13:46 -0000, Claus Reinke wrote: > i got the impression that accessing freetype2 via ftgl > might make things slightly easier, while also offering > more options (geometry instead of texture fonts), or > did I misread? > > http://ftgl.wiki.sourceforge.net/ It appears to be written in C++, which makes it hard to bind to from Haskell. I did not see any C bindings for it (though, I probably did not look too hard). So, given the choice of writing a C binding for it so I could call it from Haskell, or just reimplementing it in Haskell, I opted for the latter -- and got neither done :) j.