Re: fullscreen mode
Stephen <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
to answer my own question, gamemode ( http://hackage.haskell.org/packages/archive/GLUT/2.1.1.2/doc/html/Graphics-UI-GLUT-GameMode.html) seems to do the trick > enterGameMode > g <- getStdGen > gamestate <- newIORef (initialState g) > windowSize $= Size 800 500 > keyboardMouseCallback $= Just (keyboardMouse gamestate) > addTimerCallback msInterval (tick gamestate) > displayCallback $= (display gamestate) > return() which is good :) On Thu, Nov 13, 2008 at 12:58 AM, Stephen <[email protected]> wrote: > I don't know if I'm missing out on something, but the 'fullscreen' function > doesn't seem to work when i try to use it; I just get a "Not in scope: > `fullscreen' > " error. Am I missing out on something? It's a function that features in > several tutorials...it's mentioned in the old documentation, but I seem not > to be able to find anything about it in the new one :/ > _______________________________________________ HOpenGL mailing list [email protected] http://www.haskell.org/mailman/listinfo/hopengl