Re: hello
Csaba Hruska <[email protected]> Tue, 5 May 2009 20:04:39 +0200
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
I've done some basic nehe tutorial :) (lesson 2-5) Here you are! Maybe we can place them on the wiki. Cheers, Csaba 2009/5/5 Corey O'Connor <[email protected]> > This is a list about Haskell and OpenGL so I say your questions are > just fine for this list ;-) Course, if anybody disagrees well I'll be > interested in hearing why. > > I don't know of any complete guides for Haskell+OpenGL specifically. > The standard OpenGL bindings support a programming model that doesn't > deviate too much from programming OpenGL in a procedural language. So > guides that apply to C/C++ can be translated to Haskell without too > much effort. There are high level APIs for doing graphics in Haskell > which support more functional programming models. I have no experience > with those. Sounds like you are looking for the NeHe tutorials > implemented in Haskell. (http://nehe.gamedev.net/) Which I don't think > has been done yet. Though that would be an interesting project for our > group to attack. > > How about you start describing the graphical requirements for the game > to the list and we can start some discussion on how best to satisfy > those requirements using Haskell? What kind of graphical effects are > you hoping to produce? In what way should the graphics be dynamic? In > what way are they static? For instance, typically a MMO has a static > environment: The static arrangement of planets in Eve Online; The > static terrain and buildings of World of Warcraft. > > Cheers, > Corey O'Connor > > > > On Wed, Mar 18, 2009 at 1:40 AM, u5h <[email protected]> wrote: > > I feel a little bad spamming the list with this, but the number of > > people I've met who know how to work Haskell/OpenGL is about zero. I'm > > trying to find some sort of excellent guide to Haskell/OpenGL, if one is > > indeed written, to help me fill out an idea for a MMO??? that's been > > lingering in my head for a while - also, any excellent Haskell coders > > willing to assist with an open source, modular online game with amazing > > visuals and whatnot may as well contact me, right? > > > > I will probably receive replies telling me to do this in another > > language or something - but that's no fun, is it? The mathematical > > versatility of Haskell along with the ridiculous conciseness make it > > ideal for this project, even if I have to use some strange FRP approach. > > > > [email protected] > > > > _______________________________________________ > > HOpenGL mailing list > > [email protected] > > http://www.haskell.org/mailman/listinfo/hopengl > > > _______________________________________________ > HOpenGL mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/hopengl > _______________________________________________ HOpenGL mailing list [email protected] http://www.haskell.org/mailman/listinfo/hopengl
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