Re: hello

Csaba Hruska <[email protected]> Tue, 5 May 2009 20:04:39 +0200
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
I've done some basic nehe tutorial :) (lesson 2-5)
Here you are!
Maybe we can place them on the wiki.
Cheers,
Csaba


2009/5/5 Corey O'Connor <[email protected]>

> This is a list about Haskell and OpenGL so I say your questions are
> just fine for this list ;-) Course, if anybody disagrees well I'll be
> interested in hearing why.
>
> I don't know of any complete guides for Haskell+OpenGL specifically.
> The standard OpenGL bindings support a programming model that doesn't
> deviate too much from programming OpenGL in a procedural language. So
> guides that apply to C/C++ can be translated to Haskell without too
> much effort. There are high level APIs for doing graphics in Haskell
> which support more functional programming models. I have no experience
> with those. Sounds like you are looking for the NeHe tutorials
> implemented in Haskell. (http://nehe.gamedev.net/) Which I don't think
> has been done yet. Though that would be an interesting project for our
> group to attack.
>
> How about you start describing the graphical requirements for the game
> to the list and we can start some discussion on how best to satisfy
> those requirements using Haskell? What kind of graphical effects are
> you hoping to produce? In what way should the graphics be dynamic? In
> what way are they static? For instance, typically a MMO has a static
> environment: The static arrangement of planets in Eve Online; The
> static terrain and buildings of World of Warcraft.
>
> Cheers,
> Corey O'Connor
>
>
>
> On Wed, Mar 18, 2009 at 1:40 AM, u5h <[email protected]> wrote:
> > I feel a little bad spamming the list with this, but the number of
> > people I've met who know how to work Haskell/OpenGL is about zero.  I'm
> > trying to find some sort of excellent guide to Haskell/OpenGL, if one is
> > indeed written, to help me fill out an idea for a MMO??? that's been
> > lingering in my head for a while - also, any excellent Haskell coders
> > willing to assist with an open source, modular online game with amazing
> > visuals and whatnot may as well contact me, right?
> >
> > I will probably receive replies telling me to do this in another
> > language or something - but that's no fun, is it? The mathematical
> > versatility of Haskell along with the ridiculous conciseness make it
> > ideal for this project, even if I have to use some strange FRP approach.
> >
> > [email protected]
> >
> > _______________________________________________
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> > http://www.haskell.org/mailman/listinfo/hopengl
> >
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