Re: hello
Neal Alexander <[email protected]> Wed, 06 May 2009 09:03:27 -0700
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
u5h wrote: > I feel a little bad spamming the list with this, but the number of > people I've met who know how to work Haskell/OpenGL is about zero. I'm > trying to find some sort of excellent guide to Haskell/OpenGL, if one is > indeed written, to help me fill out an idea for a MMO??? that's been > lingering in my head for a while - also, any excellent Haskell coders > willing to assist with an open source, modular online game with amazing > visuals and whatnot may as well contact me, right? > > I will probably receive replies telling me to do this in another > language or something - but that's no fun, is it? The mathematical > versatility of Haskell along with the ridiculous conciseness make it > ideal for this project, even if I have to use some strange FRP approach. > > [email protected] Theres about four people on the list writing game engines in haskell i think. Ideally, they would all work on the same project, but no one feels like organizing anything =p Maybe ill try setting something up later on.