Re: Querying GL info, including # of texture units.
Sven Panne <[email protected]> Mon, 6 Jul 2009 18:24:37 +0200
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Am Samstag, 4. Juli 2009 02:13:30 schrieb Conal Elliott: > I'm looking for a way to query the number of available texture units to > shaders. In C, I think the value can be extracted with > glGetIntegerv<http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml>passing > in GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. It depends on your use case if this is the correct part of the OpenGL state. Depending on the shaders where you use the texture units, you should use one of: GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS > There are also getInteger1 and GetMaxCombinedTextureImageUnits in > Graphics.Rendering.OpenGL.GL.QueryUtils, but that module isn't exported > from the OpenGL package. > > Have I missed something? Yes. ;-) http://hackage.haskell.org/packages/archive/OpenGL/2.2.3.0/doc/html/Graphics- Rendering-OpenGL-GL-Shaders.html#v%3AmaxCombinedTextureImageUnits To find something in the OpenGL package, simply drop the "GL_" or "gl" prefix and use camelCase. Another way to find API entries is the structure of the OpenGL spec, which is mirrored in the module hierarchy. If you still can't find it, I consider this a design and/or documentation bug in my package which I'll happily fix. Cheers, S.