Re: maxTextureUnit bug

Sven Panne <[email protected]> Sun, 13 Sep 2009 13:55:22 +0200
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
Am Mittwoch, 9. September 2009 08:35:43 schrieb Csaba Hruska:
> I've found a bug in gl binding.
> The unmarshal function is wrong, because in this case there is no
> gl_TEXTURE0 offset. [...]

Well spotted, this will be fixed in the next release.

Thanks for the bug report,
   S.