Re: maxTextureUnit bug
Sven Panne <[email protected]> Sun, 13 Sep 2009 13:55:22 +0200
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Am Mittwoch, 9. September 2009 08:35:43 schrieb Csaba Hruska: > I've found a bug in gl binding. > The unmarshal function is wrong, because in this case there is no > gl_TEXTURE0 offset. [...] Well spotted, this will be fixed in the next release. Thanks for the bug report, S.