RE: RE: [Haskell] ANNOUNCE: GPipe-1.0.0: A functional graphics API for programmable GPUs
Tobias Bexelius <[email protected]> Tue, 6 Oct 2009 11:56:55 +0200
| Newsgroups | gmane.comp.lang.haskell.hopengl,gmane.comp.lang.haskell.general |
|---|---|
| Message-ID | <[email protected]> |
Yeah, that is sad indeed. Right now, the GLUT window concept is wired in quite tightly to support multiple windows (textures are tagged with Window objects because they need to be transferred via RAM if used in new windows, and so on). I'll try to adress this issue in a later version... > Date: Mon, 5 Oct 2009 09:12:28 -0500 > From: [email protected] > To: [email protected] > CC: [email protected]; [email protected]; [email protected] > Subject: Re: [HOpenGL] RE: [Haskell] ANNOUNCE: GPipe-1.0.0: A functional graphics API for programmable GPUs > > Hugo Gomes wrote: > > great... > > > > now, how do i use glfw with it ? :) > > Yeah, I was disappointed to see that the only toolkit it works with when > rendering to a window is GLUT. I want to run my own event loop, dangit! > > - Jake _________________________________________________________________ Hitta hetaste singlarna på MSN Dejting! http://dejting.se.msn.com/channel/index.aspx?trackingid=1002952 _______________________________________________ HOpenGL mailing list [email protected] http://www.haskell.org/mailman/listinfo/hopengl