Re: Re: Trouble getting buffer objects up and running!
Balazs Komuves <[email protected]> Wed, 7 Apr 2010 20:34:38 +0200
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Hello, I'm using an old and customized version of the OpenGL binding, but the following should work: do [vbo] <- genObjectNames 1 :: IO [BufferObject] bindBuffer ArrayBuffer $= Just vbo (or at least I hope I didn't misunderstand the question) Balazs 2010/4/3 Alexander Göransson <[email protected]> > I forgot to mention _where_ I got stuck (i kept awake when writing the > mail with *great* trouble) :) > > It's in lab1.hs on the row that says > {- i am a long comment -} > > What i can't do in haskell is done in the CPP code with: > glGenVertexArrays(1, &vertexArrayObject); > glBindVertexArray(vertexArrayObject); > > regards // Alexander > > > 2010/4/3 Alexander Göransson <[email protected]>: > > Hello! > > > > I'm trying to port a C++ program that uses Vertex Buffer objects in > > OpenGL 3.0. As of now it seems like i can't get any further ;( > > > > Anyone who can help with as to what should be done next... I'm > > attaching the C++ source and shader files as well as my haskell > > source. > > > > regards // Alexander > > > _______________________________________________ > HOpenGL mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/hopengl > _______________________________________________ HOpenGL mailing list [email protected] http://www.haskell.org/mailman/listinfo/hopengl