import Graphics.Rendering.OpenGL.GL.VertexArrays(vertexAttribPointer) fails
<[email protected]> Sun, 29 Aug 2010 09:12:50 -0500 (CDT)
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
The vertexAttribPointer function appears in the documentation for hopengl, but all the code I write that uses it fails to compile. The compiler can't locate the vertexAttribPoniter symbol. How can I compile code that uses vertexAttribPointer? - Korei