How to send matrices to GLSL uniform variables
梶本 裕介 <[email protected]> Fri, 24 Aug 2012 01:32:44 +0900
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone, In OpenGL 3.2, there is no fixed pipeline functionalities. So I would like to send my model-view-projection matrix to GLSL through an uniform variable. But I seem that there is no glUniformMatrix* family in HOpenGL. (http://hackage.haskell.org/packages/archive/OpenGL/2.5.0.0/doc/html/Graphics-Rendering-OpenGL-GL-Shaders.html) How can I achieve this?