Re: How to send matrices to GLSL uniform variables

Yusuke Kajimoto <[email protected]> Sat, 25 Aug 2012 01:31:26 +0900
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
> In general, if you can't find it in HOpenGL, look at OpenGLRaw: http://hackage.haskell.org/package/OpenGLRaw

Thank you for your reply.
I achieved my aim using OpenGLRaw just now!

But as there are no methods to access UniformLocation, AttribLocation, VertexShader, FragmentShader and Program type internals, I rewrote almost all of code around GLSL with OpenGLRaw...