Re: GL utilities, toolkits, and questions..
"Andre W B Furtado" <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <003601c230ea$94da2500$09fea8c0@awfurtado> |
Thanks for you feedback, Claus! Answering your questions: > The timing functionality > looks like a thin wrapper around the two GLUT timing callbacks? Yes, you're right. The Fun_Timer module is still very simple, but I'm sure that there are lots of functionalities waiting to be added. > The game object actions are then written as monadic actions with > easy access to other objects' properties. Yes, and that's the point I think will change considerably. > If that summary is not too far off, FunGEn 0.1 is still a mixture > of declarative and imperative descriptions. Will that change with > FunGEn 0.2? As said before in the last answer, yes. I'd suggest you to check the Clean Game Library (http://www.cs.kun.nl/~clean/platformgameinfo.html) for more info about what's comming. Thanks, -- Andre