Re: GL utilities, toolkits, and questions..

"Andre W B Furtado" <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <003601c230ea$94da2500$09fea8c0@awfurtado>
Thanks for you feedback, Claus! Answering your questions:

> The timing functionality
> looks like a thin wrapper around the two GLUT timing callbacks?

Yes, you're right. The Fun_Timer module is still very simple, but I'm sure
that there are lots of functionalities waiting to be added.

> The game object actions are then written as monadic actions with
> easy access to other objects' properties.

Yes, and that's the point I think will change considerably.

> If that summary is not too far off, FunGEn 0.1 is still a mixture
> of declarative and imperative descriptions. Will that change with
> FunGEn 0.2?

As said before in the last answer, yes. I'd suggest you to check the Clean
Game Library (http://www.cs.kun.nl/~clean/platformgameinfo.html) for more
info about what's comming.

Thanks,
-- Andre
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