Why OpenGL 3.2 bindings

Thiago Negri <[email protected]> Tue, 15 Jan 2013 12:58:28 -0200
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <CABLneZuU1Cq1uZFUULi7Rri7oCEWxofMjnBMz3VgydaC_nBnGA@mail.gmail.com>
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Hello.

I'm quite new to OpenGL, so I don't know all features available.
The description of the OpenGLRaw package says it's a binding for OpenGL 3.2.
On the official site, the 3.2 specification version is from 2009. [1]

Why the Haskell binding uses version 3.2?
What OpenGL features I'm missing by using Haskell instead of C?

Thanks.

[1] http://www.opengl.org/registry/

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<div dir=3D"ltr">Hello.<div><br></div><div style>I&#39;m quite new to OpenG=
L, so I don&#39;t know all features available.</div><div style>The descript=
ion of the OpenGLRaw package says it&#39;s a binding for OpenGL 3.2.</div>

<div style>On the official site, the 3.2 specification version is from 2009=
. [1]</div><div style><br></div><div style>Why the Haskell binding uses ver=
sion 3.2?</div><div style>What OpenGL features I&#39;m missing by using Has=
kell instead of C?</div>

<div style><br></div><div style>Thanks.</div><div style><br></div><div styl=
e>[1]=C2=A0<a href=3D"http://www.opengl.org/registry/">http://www.opengl.or=
g/registry/</a></div><div style><br></div></div>

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