Why OpenGL 3.2 bindings
Thiago Negri <[email protected]> Tue, 15 Jan 2013 12:58:28 -0200
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <CABLneZuU1Cq1uZFUULi7Rri7oCEWxofMjnBMz3VgydaC_nBnGA@mail.gmail.com> |
--===============5840101806607123425== Content-Type: multipart/alternative; boundary=e89a8ff1c584c93fd604d354ffe6 --e89a8ff1c584c93fd604d354ffe6 Content-Type: text/plain; charset=UTF-8 Hello. I'm quite new to OpenGL, so I don't know all features available. The description of the OpenGLRaw package says it's a binding for OpenGL 3.2. On the official site, the 3.2 specification version is from 2009. [1] Why the Haskell binding uses version 3.2? What OpenGL features I'm missing by using Haskell instead of C? Thanks. [1] http://www.opengl.org/registry/ --e89a8ff1c584c93fd604d354ffe6 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Hello.<div><br></div><div style>I'm quite new to OpenG= L, so I don't know all features available.</div><div style>The descript= ion of the OpenGLRaw package says it's a binding for OpenGL 3.2.</div> <div style>On the official site, the 3.2 specification version is from 2009= . [1]</div><div style><br></div><div style>Why the Haskell binding uses ver= sion 3.2?</div><div style>What OpenGL features I'm missing by using Has= kell instead of C?</div> <div style><br></div><div style>Thanks.</div><div style><br></div><div styl= e>[1]=C2=A0<a href=3D"http://www.opengl.org/registry/">http://www.opengl.or= g/registry/</a></div><div style><br></div></div> --e89a8ff1c584c93fd604d354ffe6-- --===============5840101806607123425== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ HOpenGL mailing list [email protected] http://www.haskell.org/mailman/listinfo/hopengl --===============5840101806607123425==--