Re: Why OpenGL 3.2 bindings

Thiago Negri <[email protected]> Wed, 16 Jan 2013 08:16:30 -0200
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <CABLneZsOmQd-eoKfRwScDNhBQRGkwrpmTWN73pTZStpYpzC2=g@mail.gmail.com>
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I thought that newer versions were already spread out.

Thanks for your answer, greatly appreciated.

2013/1/15 Myles C. Maxfield <[email protected]>

> I'd say that OpenGL 3.2 is still the norm nowadays. Many graphics cards
> out there don't support OpenGL 4.x (meaning: no hardware support for
> tessellation). Mac OSX and Mesa both only support OpenGL 3.2.
>
> You can read the OpenGL 4.3 specifications "with changes marked" to see
> what's different between the various releases. If you just want a synopsis,
> check out Wikipedia at http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.0 .
>
> --Myles
>
> On Tue, Jan 15, 2013 at 6:58 AM, Thiago Negri <[email protected]> wrote:
>
>> Hello.
>>
>> I'm quite new to OpenGL, so I don't know all features available.
>> The description of the OpenGLRaw package says it's a binding for OpenGL
>> 3.2.
>> On the official site, the 3.2 specification version is from 2009. [1]
>>
>> Why the Haskell binding uses version 3.2?
>> What OpenGL features I'm missing by using Haskell instead of C?
>>
>> Thanks.
>>
>> [1] http://www.opengl.org/registry/
>>
>>
>> _______________________________________________
>> HOpenGL mailing list
>> [email protected]
>> http://www.haskell.org/mailman/listinfo/hopengl
>>
>>
>

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<div dir=3D"ltr"><div style>I thought that newer versions were already spre=
ad out.</div><div style><br></div><div style>Thanks for your answer, greatl=
y appreciated.</div><div class=3D"gmail_extra"><br><div class=3D"gmail_quot=
e">

2013/1/15 Myles C. Maxfield <span dir=3D"ltr">&lt;<a href=3D"mailto:myles.m=
[email protected]" target=3D"_blank">[email protected]</a>&gt;</span=
><br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-le=
ft:1px #ccc solid;padding-left:1ex">

I&#39;d say that OpenGL 3.2 is still the norm nowadays. Many graphics cards=
 out there don&#39;t support OpenGL 4.x (meaning: no hardware support for t=
essellation). Mac OSX and Mesa both only support OpenGL 3.2.<div><br></div>



<div>You can read the OpenGL 4.3 specifications &quot;with changes marked&q=
uot; to see what&#39;s different between the various releases. If you just =
want a synopsis, check out Wikipedia at=C2=A0<a href=3D"http://en.wikipedia=
.org/wiki/OpenGL#OpenGL_4.0" target=3D"_blank">http://en.wikipedia.org/wiki=
/OpenGL#OpenGL_4.0</a> .=C2=A0</div>



<div><br></div><div>--Myles<br><br><div class=3D"gmail_quote"><div><div cla=
ss=3D"h5">On Tue, Jan 15, 2013 at 6:58 AM, Thiago Negri <span dir=3D"ltr">&=
lt;<a href=3D"mailto:[email protected]" target=3D"_blank">[email protected]=
</a>&gt;</span> wrote:<br>


</div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bo=
rder-left:1px #ccc solid;padding-left:1ex"><div><div class=3D"h5">
<div dir=3D"ltr">Hello.<div><br></div><div>I&#39;m quite new to OpenGL, so =
I don&#39;t know all features available.</div><div>The description of the O=
penGLRaw package says it&#39;s a binding for OpenGL 3.2.</div>

<div>On the official site, the 3.2 specification version is from 2009. [1]<=
/div><div><br></div><div>Why the Haskell binding uses version 3.2?</div><di=
v>What OpenGL features I&#39;m missing by using Haskell instead of C?</div>





<div><br></div><div>Thanks.</div><div><br></div><div>[1]=C2=A0<a href=3D"ht=
tp://www.opengl.org/registry/" target=3D"_blank">http://www.opengl.org/regi=
stry/</a></div><div><br></div></div>
<br></div></div>_______________________________________________<br>
HOpenGL mailing list<br>
<a href=3D"mailto:[email protected]" target=3D"_blank">[email protected]=
g</a><br>
<a href=3D"http://www.haskell.org/mailman/listinfo/hopengl" target=3D"_blan=
k">http://www.haskell.org/mailman/listinfo/hopengl</a><br>
<br></blockquote></div><br></div>
</blockquote></div><br></div></div>

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