Regal and cross platform 3D
Jelle Hermsen <[email protected]> Tue, 3 Jun 2014 09:46:47 +0200
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
--===============4949965028091143772== Content-Type: multipart/alternative; boundary="Apple-Mail=_EB652CA3-291F-4B6A-94F7-9556F09A942F" --Apple-Mail=_EB652CA3-291F-4B6A-94F7-9556F09A942F Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 Hiya everybody, I=92m planning to build a cross platform 3D application in Haskell and = I=92m thinking about using Regal (https://github.com/p3/regal ) as an = abstraction layer so I can support OpenGL 2.x, 3.x, 4.x and ES 2.0 with = the same code base. Has any of you have tried to use it with HopenGL / = OpenGLRaw? Cheers, Jelle= --Apple-Mail=_EB652CA3-291F-4B6A-94F7-9556F09A942F Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 <html><head><meta http-equiv=3D"Content-Type" content=3D"text/html = charset=3Dwindows-1252"></head><body style=3D"word-wrap: break-word; = -webkit-nbsp-mode: space; -webkit-line-break: = after-white-space;"><div>Hiya everybody,</div><div>I=92m planning to = build a cross platform 3D application in Haskell and I=92m thinking = about using Regal (<a = href=3D"https://github.com/p3/regal">https://github.com/p3/regal</a> = ) as an abstraction layer so I can support OpenGL 2.x, 3.x, 4.x and = ES 2.0 with the same code base. Has any of you have tried to use it with = HopenGL / = OpenGLRaw?</div><div><br></div><div>Cheers,</div><div>Jelle</div></body></= html>= --Apple-Mail=_EB652CA3-291F-4B6A-94F7-9556F09A942F-- --===============4949965028091143772== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ HOpenGL mailing list [email protected] http://www.haskell.org/mailman/listinfo/hopengl --===============4949965028091143772==--