Re: 2D textures with OpenGL and GLUT
Elise Huard <[email protected]> Wed, 2 Jul 2014 16:36:33 +0000 (UTC)
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Hi Jason, thanks for taking the time to answer. So trying to read between the lines: - do you have any _working_ examples of texture mapping with OpenGLRaw and low-level Haskell I could have a look at? (anything would help at this point) - do you think the unsafeCoerce (which I borrowed from examples) that transform CpFloat to GLdouble might be the issue, or is this just a general stylistic comment? Thank you, Elise