Fwd: Merging the OpenGLRaw and gl packages

Sven Panne <[email protected]> Thu, 17 Sep 2015 17:55:30 +0200
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <CANBN=mvxQyHi_=vUK+TOJjb=t+30pT9VhRf8qL6VRGU123dyqg@mail.gmail.com>
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[ I forgot to add this mailing list in the initial mail... ]

Edward and I already commented a bit on the Wiki, but I would really like
to have some more input from users. Breaking an API shouldn't be done in a
hurry and without feedback, so raise your voice! :-)

---------- Forwarded message ----------
From: Sven Panne <[email protected]>
Date: 2015-09-13 22:13 GMT+02:00
Subject: Merging the OpenGLRaw and gl packages
To: Haskell Cafe <[email protected]>


Currently there are 2 similar packages on Hackage to access raw OpenGL
functionality: OpenGLRaw and gl. Taking a closer look at them, it turns out
that they are only superficially different and have a lot of things in
common. This is a bit confusing for users, so it might make sense to merge
those packages. Therefore I'd like to start a discussion how to do this in
detail, collecting user feedback and opinions. I think that haskell-cafe is
the right place for this discussion, while an accompanying wiki page is
more suitable to collect the results. As a basis I started a page at
https://github.com/haskell-opengl/OpenGLRaw/wiki/Merging-OpenGLRaw-and-gl,
which is necessarily biased at the moment. ;-) It would be nice to hear
your opinions about how the package should look like, what might be
missing, what could be done better, which differences I forgot, etc.

Cheers,
   S.

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<div dir=3D"ltr"><div>[ I forgot to add this mailing list in the initial ma=
il... ]</div><div><br></div><div>Edward and I already commented a bit on th=
e Wiki, but I would really like to have some more input from users. Breakin=
g an API shouldn&#39;t be done in a hurry and without feedback, so raise yo=
ur voice! :-)</div><br><div class=3D"gmail_quote">---------- Forwarded mess=
age ----------<br>From: <b class=3D"gmail_sendername">Sven Panne</b> <span =
dir=3D"ltr">&lt;<a href=3D"mailto:[email protected]">[email protected]<=
/a>&gt;</span><br>Date: 2015-09-13 22:13 GMT+02:00<br>Subject: Merging the =
OpenGLRaw and gl packages<br>To: Haskell Cafe &lt;<a href=3D"mailto:haskell=
[email protected]">[email protected]</a>&gt;<br><br><br><div dir=3D"=
ltr"><div>Currently there are 2 similar packages on Hackage to access raw O=
penGL functionality: OpenGLRaw and gl. Taking a closer look at them, it tur=
ns out that they are only superficially different and have a lot of things =
in common. This is a bit confusing for users, so it might make sense to mer=
ge those packages. Therefore I&#39;d like to start a discussion how to do t=
his in detail, collecting user feedback and opinions. I think that haskell-=
cafe is the right place for this discussion, while an accompanying wiki pag=
e is more suitable to collect the results. As a basis I started a page at <=
a href=3D"https://github.com/haskell-opengl/OpenGLRaw/wiki/Merging-OpenGLRa=
w-and-gl" target=3D"_blank">https://github.com/haskell-opengl/OpenGLRaw/wik=
i/Merging-OpenGLRaw-and-gl</a>, which is necessarily biased at the moment. =
;-) It would be nice to hear your opinions about how the package should loo=
k like, what might be missing, what could be done better, which differences=
 I forgot, etc.</div><div><br></div><div>Cheers,</div><div>=C2=A0 =C2=A0S.<=
/div><div><br></div></div>
</div><br></div>

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