DOOM rewritten in the Haskell programming language.

David Blubaugh <[email protected]> Sun, 6 Dec 2015 15:21:15 +0000 (UTC)
Newsgroups gmane.comp.lang.haskell.beginners,gmane.comp.lang.haskell.cafe,gmane.comp.lang.haskell.general,gmane.comp.lang.haskell.glasgow.user,gmane.comp.lang.haskell.template
Message-ID <[email protected]>
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TO ALL, =C2=A0=C2=A0

Hello My name is David Allen Blubaugh. =C2=A0I am currently considering sta=
rting a kick-starter project in redeveloping the DOOM source code with the =
Haskell Programming language using the power of functional-oriented program=
ming......
I know that John Carmack was interested in the Haskell programming language=
 and had even recreated wolfenstein 3D using the Haskell programming langua=
ge. =C2=A0
Does anybody have a copy of John Carmack's recreation of wolfenstein 3D usi=
ng haskell ??? =C2=A0
Also would anybody enjoy working with this project ??? =C2=A0=C2=A0
What benefits would DOOM have enjoyed had ID software created the DOOM sour=
ce code in 1993 with Haskell or some other functional-oriented programming =
language =C2=A0instead of C/assembly programming languages ??? =C2=A0=C2=A0
Thanks,
David Allen BlubaughElectrical EngineerATR Associate =C2=A0=C2=A0
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<html><head></head><body><div style=3D"color:#000; background-color:#fff; f=
ont-family:HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, =
sans-serif;font-size:16px"><div id=3D"yui_3_16_0_1_1449413480179_20074">TO =
ALL, &nbsp;&nbsp;</div><div id=3D"yui_3_16_0_1_1449413480179_20074"><br></d=
iv><div id=3D"yui_3_16_0_1_1449413480179_20074"><br></div><div id=3D"yui_3_=
16_0_1_1449413480179_20074" dir=3D"ltr">Hello My name is David Allen Blubau=
gh. &nbsp;I am currently considering starting a kick-starter project in red=
eveloping the DOOM source code with the Haskell Programming language using =
the power of functional-oriented programming......</div><div id=3D"yui_3_16=
_0_1_1449413480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_0_1_144=
9413480179_20074" dir=3D"ltr">I know that John Carmack was interested in th=
e Haskell programming language and had even recreated wolfenstein 3D using =
the Haskell programming language. &nbsp;</div><div id=3D"yui_3_16_0_1_14494=
13480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_0_1_1449413480179=
_20074" dir=3D"ltr">Does anybody have a copy of John Carmack's recreation o=
f wolfenstein 3D using haskell ??? &nbsp;</div><div id=3D"yui_3_16_0_1_1449=
413480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_0_1_144941348017=
9_20074" dir=3D"ltr">Also would anybody enjoy working with this project ???=
 &nbsp;&nbsp;</div><div id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr"=
><br></div><div id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr">What be=
nefits would DOOM have enjoyed had ID software created the DOOM source code=
 in 1993 with Haskell or some other functional-oriented programming languag=
e &nbsp;instead of C/assembly programming languages ??? &nbsp;&nbsp;</div><=
div id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr"><br></div><div id=
=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr">Thanks,</div><div id=3D"y=
ui_3_16_0_1_1449413480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_=
0_1_1449413480179_20074" dir=3D"ltr">David Allen Blubaugh</div><div id=3D"y=
ui_3_16_0_1_1449413480179_20074" dir=3D"ltr">Electrical Engineer</div><div =
id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr">ATR Associate &nbsp;&nb=
sp;</div></div></body></html>
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