DOOM rewritten in the Haskell programming language.
David Blubaugh <[email protected]> Sun, 6 Dec 2015 15:21:15 +0000 (UTC)
| Newsgroups | gmane.comp.lang.haskell.beginners,gmane.comp.lang.haskell.cafe,gmane.comp.lang.haskell.general,gmane.comp.lang.haskell.glasgow.user,gmane.comp.lang.haskell.template |
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--===============8583073919263372149== Content-Type: multipart/alternative; boundary="----=_Part_16111538_1387655277.1449415275420" ------=_Part_16111538_1387655277.1449415275420 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable TO ALL, =C2=A0=C2=A0 Hello My name is David Allen Blubaugh. =C2=A0I am currently considering sta= rting a kick-starter project in redeveloping the DOOM source code with the = Haskell Programming language using the power of functional-oriented program= ming...... I know that John Carmack was interested in the Haskell programming language= and had even recreated wolfenstein 3D using the Haskell programming langua= ge. =C2=A0 Does anybody have a copy of John Carmack's recreation of wolfenstein 3D usi= ng haskell ??? =C2=A0 Also would anybody enjoy working with this project ??? =C2=A0=C2=A0 What benefits would DOOM have enjoyed had ID software created the DOOM sour= ce code in 1993 with Haskell or some other functional-oriented programming = language =C2=A0instead of C/assembly programming languages ??? =C2=A0=C2=A0 Thanks, David Allen BlubaughElectrical EngineerATR Associate =C2=A0=C2=A0 ------=_Part_16111538_1387655277.1449415275420 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <html><head></head><body><div style=3D"color:#000; background-color:#fff; f= ont-family:HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, = sans-serif;font-size:16px"><div id=3D"yui_3_16_0_1_1449413480179_20074">TO = ALL, </div><div id=3D"yui_3_16_0_1_1449413480179_20074"><br></d= iv><div id=3D"yui_3_16_0_1_1449413480179_20074"><br></div><div id=3D"yui_3_= 16_0_1_1449413480179_20074" dir=3D"ltr">Hello My name is David Allen Blubau= gh. I am currently considering starting a kick-starter project in red= eveloping the DOOM source code with the Haskell Programming language using = the power of functional-oriented programming......</div><div id=3D"yui_3_16= _0_1_1449413480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_0_1_144= 9413480179_20074" dir=3D"ltr">I know that John Carmack was interested in th= e Haskell programming language and had even recreated wolfenstein 3D using = the Haskell programming language. </div><div id=3D"yui_3_16_0_1_14494= 13480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_0_1_1449413480179= _20074" dir=3D"ltr">Does anybody have a copy of John Carmack's recreation o= f wolfenstein 3D using haskell ??? </div><div id=3D"yui_3_16_0_1_1449= 413480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_0_1_144941348017= 9_20074" dir=3D"ltr">Also would anybody enjoy working with this project ???= </div><div id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr"= ><br></div><div id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr">What be= nefits would DOOM have enjoyed had ID software created the DOOM source code= in 1993 with Haskell or some other functional-oriented programming languag= e instead of C/assembly programming languages ??? </div><= div id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr"><br></div><div id= =3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr">Thanks,</div><div id=3D"y= ui_3_16_0_1_1449413480179_20074" dir=3D"ltr"><br></div><div id=3D"yui_3_16_= 0_1_1449413480179_20074" dir=3D"ltr">David Allen Blubaugh</div><div id=3D"y= ui_3_16_0_1_1449413480179_20074" dir=3D"ltr">Electrical Engineer</div><div = id=3D"yui_3_16_0_1_1449413480179_20074" dir=3D"ltr">ATR Associate &nb= sp;</div></div></body></html> ------=_Part_16111538_1387655277.1449415275420-- --===============8583073919263372149== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline