Re: Anyone interested in helping on a Minecraft plugin project?

Ben Lewis <[email protected]>
Newsgroups gmane.comp.lang.jython.user
Message-ID <CAD4jWF8H1_WVi5DeADe7-VrvRh6oRmatRaaeJbELpiN3aqy70w@mail.gmail.com>
Hi Paul

I can help with the Gradle stuff, I come from more of the Java side of
thing and I am familiar with it. Does it just need to build a jar for each
API that includes the compiled classes, configs and the dependencies for
that API?

Ben Lewis

On Wed, Oct 21, 2015 at 1:18 PM, Paul Everitt <[email protected]> wrote:

>
> Ok, since there is some interest, a little more detail:
>
> - We have a project name of “Jycraft”
>
> - There is a GitHub organization called Jycraft with some repos for
> different projects:
>
>   https://github.com/jycraft
>
> - There’s a GitHub Pages landing page with a lot of “proactively truthful”
> storytelling/dreaming:
>
>   http://jycraft.github.io
>
> This is the repo that needs attention:
>
>   https://github.com/Jycraft/jycraft-server-plugin
>
> I’d love to get some help with Gradle or some other approach to automated
> builds. After that, let’s get rid of Canary support and simply provide a
> download for Sponge. After that, a few changes in how we do WebSocket <->
> interpreter.
>
> The PyCon call for talks just opened, I believe, and closes in January (I
> believe.) Wonder if this can make enough progress to submit a paper. I know
> PyCon 2014 had a Minecraft talk that was very heavily attended.
>
> —Paul
>
> On Oct 20, 2015, at 8:09 PM, Darjus Loktevic <[email protected]> wrote:
>
> I'd be more than happy to help as well. Python and Minecraft should go
> hand in hand.
>
> Darjus
>
> On Wed, Oct 21, 2015 at 8:50 AM Jim Baker <[email protected]> wrote:
>
>> I have no problem holding hands here :) Sometimes I'm limited by time,
>> but such annotation support is now a work priority for me.
>>
>> Given that Minecraft Jython support should be a very good demonstration
>> of what Clamp can do, and what we need to work on, I'm especially eager for
>> any and all guinea pigs. Let's do it!
>>
>> - Jim
>>
>> On Tue, Oct 20, 2015 at 4:41 AM, Paul Everitt <[email protected]> wrote:
>>
>>> Sorry about taking it off-list, was trying to be considerate to others
>>> here, as I was coming hat-in-hand.
>>>
>>> You and I have talked before about Clamp as a build solution. I’m all
>>> for being a guinea pig on Clamp, annotations, etc. but I worry that my huge
>>> deficit on Java/Jython building will result in my outsourcing our building
>>> to you. :)
>>>
>>> But if you’re up for hand-holding, I’ll gladly provide the hands.
>>>
>>> —Paul
>>>
>>> On Oct 19, 2015, at 7:31 PM, Jim Baker <[email protected]> wrote:
>>>
>>> Paul,
>>>
>>> I don't think this needs to be in a private email - threads work well
>>> enough :), and this list is very low traffic.
>>>
>>> Anyway, I'm back from vacation, and I should let you and Ben know that I
>>> plan to work next on Clamp's support for Java annotations [1]. We need this
>>> for a project using Spring annotations; that it supports Minecraft sounds
>>> like a very nice bonus to me. I'm sure others will find this very
>>> beneficial as well in their Jython usage.
>>>
>>> - Jim
>>>
>>> [1]: https://github.com/jythontools/clamp#supporting-java-annotations
>>>
>>> On Mon, Oct 19, 2015 at 4:24 PM, Paul Everitt <[email protected]>
>>> wrote:
>>>
>>>>
>>>> To save everybody from a discussion about this on-list, I’ll reply to
>>>> you in private.
>>>>
>>>> —Paul
>>>>
>>>> On Oct 19, 2015, at 5:41 PM, Ben Lewis <[email protected]> wrote:
>>>>
>>>> Hello Paul
>>>>
>>>> Recently I have also been investigating ways of creating minecraft
>>>> plugins in python. I have came up with a prototype of building plugins on
>>>> top of the Sponge API.
>>>>
>>>> I have put the code on github here
>>>> https://github.com/skinny121/PySponge
>>>>
>>>> The major hurdles for creating a binding is that the different plugin
>>>> apis all like to use annotations and they often use annotations statically
>>>> to discovers plugins.
>>>>
>>>> The solution I came up with was to simply generate the main plugin java
>>>> class via a setup script and link to the plugin python files from there.
>>>>
>>>> Ben Lewis
>>>>
>>>> On Tue, Oct 20, 2015 at 12:14 AM, Paul Everitt <[email protected]>
>>>> wrote:
>>>>
>>>>>
>>>>> On Oct 15, 2015, at 11:48 AM, Stefan Eletzhofer <
>>>>> [email protected]> wrote:
>>>>>
>>>>> Hi Paul,
>>>>>
>>>>> Am [DATE] schrieb "Paul Everitt" <[ADDRESS]>:
>>>>>
>>>>>
>>>>>
>>>>> As has been discussed here a few times, Minecraft is a great place for
>>>>> getting kids interested in programming. Python, via Jython, is a great
>>>>> match for that, as the #1 teaching language.
>>>>>
>>>>>
>>>>> Yeah, it is!  Two children *love* Minecraft.  I guess they'd *love* to
>>>>> teach MC some new tricks if
>>>>> it would be approachable.
>>>>>
>>>>>
>>>>> It certainly has the potential to be quite approachable. Seppe’s
>>>>> original blog post has a screencast showing how you can let people type in
>>>>> Python code, from a browser:
>>>>>
>>>>>
>>>>> http://blog.macuyiko.com/post/2015/rebuilding-our-jython-console-plugin-for-minecraft.html
>>>>>
>>>>> We have other material in a different place (GitHub organization with
>>>>> some repos) but I don’t want to promote that name until it’s clear the
>>>>> project will continue.
>>>>>
>>>>>
>>>>> Seppe vanden Broucke got a Jython-based Minecraft plugin that lets you
>>>>> run Python code that talks to the Minecraft server API, including a
>>>>> websocket-based Web UI for typing in code that is sent over and executed.
>>>>> It’s fascinating stuff. I’m pitching in to work on that frontend and some
>>>>> other project stuff.
>>>>>
>>>>>
>>>>> Do you have a link somewhere?
>>>>>
>>>>>
>>>>> But we need some help on the Java/Jython side if it is going to go
>>>>> anywhere. Even 5 hours of help from someone that knows Java, Gradle/Maven,
>>>>> and Jython would go a long way. I don’t know those things, and am unlikely
>>>>> to learn it well enough in the time I have available.
>>>>>
>>>>>
>>>>> Well -- I don't know about java (cough) but we do have experience in
>>>>> Jython -- our company's software
>>>>> bases on a Jython backend to a PLM System (Jython 2.7, Flask based) ...
>>>>>
>>>>> The problem is I have not the faintest idea how MC works.  Any
>>>>> concrete issues / suggestions?
>>>>>
>>>>>
>>>>> Minecraft servers support server-side extension via plugin systems.
>>>>> There are 3 main plugin projects at the moment:
>>>>>
>>>>> - Canary (dead)
>>>>> - Spigot (successor to Canary’s API)
>>>>> - Sponge (more ambitious)
>>>>>
>>>>> Seppe’s code has support for Canary and Spigot. For the most part, it
>>>>> works, but there are some things that could be done.
>>>>>
>>>>> What’s more needed, though, is basic Java/Jython stuff. We don’t have
>>>>> an automated way to build it (e.g Gradle or Maven) which also means we
>>>>> can’t really hook it up to a CI server. (For that matter, we don’t have any
>>>>> tests.)
>>>>>
>>>>> At the point where we want to attract any outsiders, we need to pay
>>>>> attention to some form of distribution. Our build is currently very large
>>>>> and you have to do a few semi-error-prone manual steps to install.
>>>>>
>>>>> Finally, you have to run a web server manually to serve up the static
>>>>> files for the web UI. Would be nice to have the Jython process do that,
>>>>> just to eliminate some steps needed.
>>>>>
>>>>> Beyond that, the sky is the limit. A system where plugin people could
>>>>> create, collaborate, and share little snippets is certainly feasible. And
>>>>> once we get to the point where we can reach out to the Python community,
>>>>> we’ll have plenty of help. But we’re stuck at the moment on Java janitorial
>>>>> work. [wink]
>>>>>
>>>>> —Paul
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>>
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>>>>> https://lists.sourceforge.net/lists/listinfo/jython-users
>>>>>
>>>>>
>>>>
>>>>
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